Materials and Spec/Gloss Practice

This week I did a quick practice for the use of Specular and Gloss maps on different materials.  Part of the challenge for the assignment was to make the materials readable and dimensional without a normal map, painting everything in Photoshop using no photos.


I created:

Worn out Wood

Ultra Polished fake Wood floor

Scratched Brass

Rock (To be honest… kind of a generic concrete rock)

Worn Leather

Switch Controller Plastic: Super tricky due to the matte finish and vibrant saturated green color the controller plastic has.




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