The start of a new big project! After the Overwatch talks from Blizzcon I got super hyped and decided to create a new environment. In one of the slides from a talk that Jeff Kaplan and Arnold Tsang made I saw a concept image for a map located in the Amazon. Being Colombian, I felt I needed to make my own version of that map. Continue reading
Wow! I never thought I was going to get this far with this project, before posting some progress on the Blog.
The origin of this project is an assignment for another class. We were instructed to come up with a vehicle for a character in a game. This particular Bumper Car is the vehicle for a chicken necromancer, or as they call him: The Chickenmancer. Continue reading
This week I did a quick practice for the use of Specular and Gloss maps on different materials. Part of the challenge for the assignment was to make the materials readable and dimensional without a normal map, painting everything in Photoshop using no photos. Continue reading
Another Normal maps exercise! This time the instructions were to create the front face of a slot machine on a plane. All painted in Photoshop and using NDo for the normal maps. Continue reading
This week the challenge was to create a coin using normal maps on a plane. No high poly geometry, no normal map baking, CrazyBump only! To be honest, I tried using CrazyBump, but decided to go to NDo and use only the most basic functions it offers. Continue reading
For this week in the Texture class the assignment was to model and texture the monitor of a Commodore PET with space invaders on it. The idea was to practice creating emissive maps. Again, using only Photoshop. It’s been a real challenge! A fun challenge.
What could be better than a monitor in a frozen facility? Continue reading
After a year of opening this blog, and posting just one project, I’m back! Today I want to share one of the textures I’ve been making at school.
In the class we are creating tileable textures from scratch in Photoshop. I feel that I needed this, getting this solid texture painting foundations will be handy for the future when using Substance and other tools. Continue reading
This is my very first project using Maya and Unreal Engine 4. I decided to start with something simple to get the hang of basic modeling, texturing and lighting. What could be better that the starting point of one of the best games of all time and an unforgettable adventure? Hope my professional life is as epic as The Legend of Zelda: A Link to the Past. Continue reading